So far, we have learned about the problem solving process and the elements of a computer. Today, we applied them to applications. We took a look at a sample application and asked:
What would be the input?
What would the application need to process?
What information would need to be stored?
What is the output?
After brainstorming, students were given the task of identifying the different functions of a computer for two different apps. Here is an example of one below.
App Store Exploration
Visit an app store like Google Play or Apple’s App Store. Find a non-gaming app and conduct the same analysis as in the activity guide (problem it solves, information it needs, output it provides to the user).
Today we focused on how computers use storage to process information.
To help us understand, we did another activity involving cards. The activity looked like this:
In the beginning, the students didn't need to use a lot of storage spaces but by the end, the students needed a lot more. The main point of the lesson is that without storage, computers cannot process information.
Pick a Card
Our main activity focused on writing algorithms. We did this through sorting cards.
Writing an algorithm is similar to writing a program. It may take a while to write an effective algorithm to solve a problem but it can save you time in the long run. The eventual goal is for the computer to do the work for you.
Today we started a conversation. We asked the question, "What makes a computer a computer?" The students created posters categorizing different, everyday items labeling them as computers or not. We then defined computers as things that take input, process and store data, and output new information.
Here are the best looking posters of the day.
Review the problem solving process that we were introduced to the other week. Try applying it to a problem of your choosing.
Use the problem solving process in the activity below.
Today, we really dove into the problem solving process. We applied the process to the aluminum boats that we made last week and then applied it to other problems that we brainstormed. The lesson ended with the students making posters describing the problem solving process.
On Friday, we had a chance to flex our engineering muscles. Students were introduced to the problem solving process as they made aluminum boats. The boats were only made up of one piece of aluminum foil 6 inches square. The students then filled the boats with pennies. The highest number of pennies that one of these boats could hold would surprise you.
Mod 1 - Fluffy Unicorns: 84
Mod 2 - Blue Shirts: 61
Mod 4 - Treyco: 82
Mod 5 - Dream Team: 57
Mod 6 - Banana Pancakes: 72
Read About It
Click on the button below to read about a real life problem solver.