We will spend 2 weeks on this lesson to allow students to catch up with previous content.In order to create more interesting and detailed images, the class is introduced to the sprite object. Every sprite can be assigned an image to show, and sprites also keep track of multiple values about themselves, which will prove useful down the road when making animations. At the end of the lesson, everyone creates a scene using sprites. This lesson introduces variables as a way to label a number in a program or save a randomly generated value. The class begins the lesson with a very basic description of the purpose of a variable and practices using the new blocks. Afterwards, the class uses variables to save a random number, allowing the programs to use the same random number multiple times. This is key content! |
TopicsI will be posting after most assignments so that students who are absent can follow along at home and students who want to extend their learning will have a chance. Archives
March 2019
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