This lesson introduces variables as a way to label a number in a program or save a randomly generated value. The class begins the lesson with a very basic description of the purpose of a variable and practices using the new blocks. Afterwards, the class uses variables to save a random number, allowing the programs to use the same random number multiple times. This is key content!Comments are closed.
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TopicsI will be posting after most assignments so that students who are absent can follow along at home and students who want to extend their learning will have a chance. Archives
March 2019
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